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Download the file and unzip that file in a preferred location (e.g., in My Documents).
This will create a folder Grind containing the required MinGW and GRIND programs, libraries, manuals, and a setup program. After unpacking the zip file run the setup.bat program in the Grind folder.
Next double-click the model.grd file in the Grind folder to let Windows know that .grd files should from now on be opened with the Grind\bin\grind.bat file that was just created by the setup program.
Download the tarfile, un-tar it, install it with make, and copy the grind script to a directory in the Unix path.
Your main concern is the choice of the graphics interface,
which is OpenGL, X11, or both. On Linux systems both are typically
available, and a "make all" will do the whole job. If you only have X11
do a "make x11". If you only have OpenGL do a "make gl".
In the makefile you may have to set the CFLAGS variable, defining the
location of include files. This is preset for a normal Linux
environment. In the grind script you may have to set the -L option in
the GLIB and XLIB variables.
Here is an example for installation in /usr/local/src:
cd /usr/local/src
tar xvf grind-2.xx.tar
edit makefile (Check the setting of CFLAGS variable)
make all
edit bin/grind (Check the setting of -L in GLIBS and XLIBS)
cd models
../bin/grind monod (Test whether it all works..)
GRIND> bye
cd ..
make clean
cp bin/grind /usr/local/bin
For Redhat linux you also can obtain a binary RPM and build the RPM from the source rpm in the SRPMS directory using the command: "rpm --rebuild PROGRAM.src.rpm". For Ubunto/Debian you can visit the website of Levien van Zon: Ubuntu